Notes
How Does a TV Series Get Developed?
· Field Notes by John Farmer
People usually encounter a television series after almost everything difficult has already happened.
They see the finished episode, the cast, the music, the title sequence, and whatever version of the story survived development. What they don’t see is the pile of decisions sitting underneath it. They don’t see the early version that didn’t work, the character who changed names four times, the scene that solved one problem and created three more, or the episode idea that sounded incredible until someone actually tried to outline it.
Developing a television series isn’t just writing a pilot. The pilot matters, obviously, but it’s only one piece of the machine. A series also needs a reason to continue after the first episode ends.
That was one of the biggest questions I had to answer while developing By Design.
Start with the rule
Most series begin with some kind of central question, conflict, or rule. It’s the thing that gives the story its identity and creates pressure.
For By Design, I started with a rule that became the foundation of the entire project: nothing malfunctions.
That distinction mattered. I didn’t want to build another story where technology turns evil because a machine glitches, a programmer makes an obvious mistake, or a robot suddenly decides it hates humanity.
The technology works exactly as intended. The problem comes from what people ask it to do, what they’re willing to surrender to it, and what happens when a system fulfills its purpose more completely than anyone expected.
Once I had that rule, I could test every story idea against it. Did the concept require the technology to break? Did it depend on an unexplained error? Was the real conflict coming from the system, or from the people using it?
A strong rule doesn’t limit a series as much as it gives the series a spine.
Build more than one good episode
A concept can make a great short film and still fail as a television series.
The question isn’t only, “Can I write this episode?” It’s also, “Can this idea keep producing meaningful stories without repeating itself?”
For the first season of By Design, I developed eight separate technological premises. Each one explores a different system, a different human need, and a different form of consequence. They belong to the same world and share the same creative philosophy, but they aren’t eight copies of the pilot.
That process helped prove the series could continue. It also forced me to think beyond individual twists. A surprise might carry one episode. A point of view has to carry the entire project.
Before writing every script in full, I developed detailed story blueprints for the season. Those blueprints covered the central idea, major characters, emotional turns, escalation, and ending of each episode.
That gave me enough structure to see whether the season worked as a whole without pretending every page was already locked.
Write the pilot that introduces the real show
The pilot has a difficult job.
It needs to introduce the world, establish the tone, make the audience care about the characters, explain enough of the concept to keep people oriented, and still function as an actual story. It can’t feel like an instruction manual with actors walking through it.
The By Design pilot eventually became a roughly 88-minute teleplay. That length gave the story room to establish its world and let the consequences unfold rather than rushing toward them.
Writing it also changed the larger series.
That’s normal. A project becomes more honest once the characters have to speak, make choices, and occupy complete scenes. Ideas that look clean in an outline sometimes feel artificial on the page. Secondary characters become more important. Themes that seemed subtle start shouting. Other ideas disappear completely.
Development means allowing the project to teach you what it actually is.
Build the world around the script
The script is the center of the project, but it isn’t the only way someone will experience it.
As By Design developed, I also worked on its visual identity, website, posters, project descriptions, pitch language, and supporting materials. That wasn’t about decorating an unfinished script. It was a way to understand how the project should present itself.
What does this world look like before anyone reads the first page? What promises does the title make? Does the artwork suggest horror, science fiction, drama, or something else entirely? Does the project description communicate the idea without explaining every turn?
Design can expose confusion quickly. When a project has no clear identity, every poster wants to be a different show. When the identity is strong, the visual choices start speaking the same language.
My background in art and landscape architecture affects this part of the process. I tend to think about stories spatially. I think about systems, sequences, atmosphere, movement, and how individual pieces contribute to a larger experience.
A television project isn’t a building, but both can fall apart when the structure is ignored.
Know what stage you’re actually in
One of the easiest traps in independent development is presenting an idea as more complete than it really is.
A concept isn’t a pilot. A pilot isn’t a season. A season outline isn’t a produced show. A strong website isn’t a production agreement.
Each stage matters, but they aren’t interchangeable.
FieldDesk describes projects according to where they actually are. Some have completed manuscripts. Some have scripts. Some have episode blueprints, visual development, or early pitch materials. Development is real work, but it should still be described honestly.
That honesty makes the next decision easier.
Instead of trying to look finished, I can ask what the project genuinely needs next. Another revision? Outside feedback? A shorter pitch? A production partner? More visual development? A proof of concept?
Those questions are less glamorous than announcing a series, but they’re how a series gets built.
Development is the work
There isn’t one universal path from idea to television.
Some projects begin with a writer. Others begin with a producer, an actor, an existing book, a piece of intellectual property, or a network looking for something specific. Development can involve years of rewriting, pitching, attaching collaborators, losing collaborators, changing formats, and rebuilding the project for a completely different opportunity.
The part I can control is the work in front of me.
I can make the premise clearer. I can make the characters more specific. I can challenge the episode structure. I can stop protecting an idea that isn’t working. I can build enough of the world to show that the concept has somewhere to go.
A television series begins with an idea, but development is the process of proving that the idea can survive contact with everything else.